welcome to a huge part of my life. sorry most of it is a little scrungly, i'm working on it. more to come. background image from Unsplash.
the one that started it all (for HERinteractive anyway). it came on two discs and you had to switch them out depending on the area you wanted to be in.
i played this as a kid but i have no solid memories of it.
played, but no solid memories.
here at least i remember the delight that is prof. hotchkiss, but that's about it.
definitely played it, couldn't tell you much about it.
this was a favorite when i was a kid - i loved the museum setting and i was already into the Maya so i ate this right up.
replaying as of 12.2.24! i'm excited to see how it holds up to my nostalgia.
this is the oldest game i currently own and the UI is a blast from the fucking past. once you select the difficulty level you get thrown straight into the opening cutscene, which i liked. i also thought it was neat that you can't even name your saved games! the books in the iconic save/load bookshelf can only say "nothing saved here" or "something saved here" - the latter of which is delightfully ominous.
turns out the Beech Hill Museum still makes me happy. it's a quaint little space that i would love to be able to explore in real life. the exhibit hall is small but has a lot of neat stuff - the graphics are a little elderly-looking but the spirit is there. if you pick up a pair of headphones from behind the front desk, you can listen to audio narration for certain exhibits, and for some reason this makes me so happy? it's accessible, immersive, and actually a part of the storyline. i just think it's a nice piece of game design.
there's a garden out back with some outdoor exhibits and it is the most fabulously liminal space i have ever seen. as a kid i didn't really notice the solid hedge walls not-quite-obscured in the background, or the way it's always dark and moody out there regardless of the time of day, suggesting a roof that doesn't make sense. it's a cozy kind of creepy. definitely the vibiest environment in the game. the sounds are nice too.
there's always some fun little details hidden in these games. the donor plaques outside of Joanna's office have some interesting names:
at this point i don't know if this is standard for the older ND games, but this one goes HARD on the 'walking simulator' thing. you gotta move Nancy almost one leg at a time, it feels like, and the cursor cues and movement options aren't as polished as they will be in later games. i don't hate it, but i do be spam-clicking down hallways.
at the back of the exhibit hall lies the temple. there's little computer games and quizzes in here, and they're... okay. the sound design of Bul is especially horrid, i fear. my middle-school self was absolutely charmed by this, though, so it gets some nostalgia points.
more to come...
where it all started for me. i have the fondest memories of playing this with my mom. we both loved it and ended up playing all the games that were out at the time.
i think i lent this to a friend and never got it back, so i remember very little about it. this was my Nancy Drew white whale for quite some time.
i love this one so much. the music is so good and the puzzles were really satisfying from what i remember. i want to replay this soon.
all-time favorite, because it's a great game that also hits me right in the childhood.
this was one of the first spooky installment and it definitely gave me the creeps as a kid.
very solid. i loved driving around in the little top-down minigame, delivering errands. this one is based on the first four OG books so the story is actually quite fleshed out.
a favorite. excellent setting and characters, plus very good puzzles.
it's been a while, but this one doesn't stand out in the lineup. it's solid though, and i'll replay it soon.
boo, tomato tomato. this one is so short, and half the length it does offer is just a bunch of clicking down static paths on your way to and from like, four locations. as a kid i loved shell-hunting on the beach to make necklaces but as an adult the gameplay was pretty bleak.
solid, but not standout.
a formative experience! delightfully creepy, with Dutch angles and moody lighting and New Orleans gothic. absolutely love the puzzles in this one.
not the best in the lineup, but it gets points for sheer shenanigans.
been a long time since i played this, though i do remember the basic story arc because it's, uh... a doozy.
the one with questionable brownface! i can't remember how this one hit on the whole, though i remember it definitely had some fun parts.
the dark academia installment! it's been a long time so i'll need to replay it.
worth playing but not a favorite. it's perfectly fine but it's just fine.
need to play!
scared the shit out of me and introduced me to nonograms for the first time! i remember the minigames being pretty good.
on the list.
on the list.
on the list.
meh. short, uninspiring, but a little better than Kapu Cave.
on the list.
on the list.
on the list.
on the list.
i played this over the pandemic, i think, and it was okay. on the short side and not extremely memorable.
on the list.
on the list.